There are health upgrades that can extend her lifebar and an array of weapons that she can pick up to help even the odds. Even dodging bullets slowly builds up an adrenaline meter that will add buffs to Selene. Combat is never dull, and when I died it was always because of my mistake and never a cheap death.Įverything has a purpose in the game. There is an active reload mechanic and managing all these systems feels outstanding. Selene can jump and dash between waves of bullets all while flowing a steady stream of attacks. Thankfully, Housemarque has crafted a combat system that is easy to pick-up and fun to master. There are also mixes of bullet-hell inspired game play with enemies tossing patterns of projectiles at Selene. This is a third-person shooter that mixes in some Metroid style exploration and shooting that is super tight and feels absolutely fantastic. The game feels like an arcade game at times. Whether it is the super tight shooting game play, or the fact that it does just enough to make each run as fun as the last is likely the biggest reason. The idea of minor progression and starting over from scratch after every death is not usually my idea of a fun time. It is also no secret that I normally despise these kinds of games. Every time Selene starts a new run the game changes up the layout of each area and all of her upgrades are reset. I was invested and wanted to uncover the weird, and oftentimes bizarre narrative that was being undone. ![]() It actually works and does a fantastic job of giving the player just enough with each run to keep things interesting. It is an interesting way to tell the story while also adapting to the roguelike game play. From there things continue to get weirder and weirder as she lives the experience over and over. The game quickly ramps up the mystery as Selene discovers her own corpse. Players take on the role of Selene Vassos as she crash lands on an alien planet called Atropos while investigating a strange signal. That is a lot of pressure for a developer like Housemarque and they definitely stepped up to the challenge. Returnal also has the advantage of being the first big PlayStation 5 game coming after launch that really showcases the system. ![]() From titles like Resogun to lesser-known entities like Nex-Machina, this team can really craft some of the most addictive action titles in the business. It comes as no shock though, as developer Housemarque has always been top-tier when it comes to arcade-style shooters. It combines a lot of different game play aspects and somehow manages to nail most of them and even make me enjoy some mechanics that I normally despise.
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